Discover the World of Maya: A Showcase of Student Projects
In this article, we present an impressive collection of student projects crafted using Autodesk Maya, ranging from stunning 3D models to captivating animations, all showcasing the talents of students on The Rookies platform.
Welcome to a world of creative wonders! In this article we present a collection of student projects crafted using Autodesk Maya. From stunning 3D models to captivating animations, these projects showcase the impressive talents of students who share their work on The Rookies platform. Enjoy!
Mars Colony Outer Rim
Created by: Chase Richards
School Name: Vertex School Inc Member Level: contender Description: Life on mars is not like the brochures made it out to be. We see their towering trees on the far side of the walls that separate us. Water is handed down from the inner city through those walls and gets to our impoverished zone at the end of the pipes. Our only chance is to show them that the outer rim grows strong.
School Name: University for the Creative Arts Member Level: contender Description: Collection of environments I did as part of my final year at university.
School Name: Vertex School Inc Member Level: player Description: I am excited to share with you my latest project for term 3 at Vertex School. This was a challenging but incredibly rewarding project, and I had a lot of fun creating every element of this scene. You can see more on my Arstation: https://www.artstation.com/yushinka
School Name: Breda University of Applied Sciences Member Level: contender Description: The whole project was done in a span of 8 weeks. I was responsible for lighting and environmental art.My tasks revolved around working closely with Level Design and creating/blocking out a level, composition, and vista spots. Later, I carried out set-dressing as well as going through different lighting iterations.
School Name: University of South Wales Member Level: contender Description: This is a 3D environment inspired by Greek Mythology. It is part of my 2nd year university course.Making an efficient environment, using trim sheets, tiling textures and simple geometry was the goal.
School Name: Breda University of Applied Sciences Member Level: contender Description: With this project I wanted to capture Venice buildings in a small modular kit.The focus was on an efficient kit and its reusability.Eventually I decided to make a complete scene out of it.See full post on Artstation:https://www.artstation.com/artwork/aooO2q
School Name: Animationsinstitut of Filmakademie, Baden-Württemberg Member Level: contender Description: What if rats were responsible for everything unexplainable?
School Name: CIME-Art Member Level: contender Description: Hello everyone, Today I share with you my creation,The Old Air Conditioner . The software used in the design of the model are Maya, Substance Painter and for the rendering I used Marmoset Toolbag and Photoshop. Any feedback is welcome! See you soon everyone.
School Name: Universal Arts School Member Level: contender Description: This is a short film created when I was studying at the UA School. It's a "fan made" animation of one scene of the film "We're the Millers" (2013).It was made by the students of animation, you have all their names at the credits of the short. I participated as the creator of the scenario.
School Name: U-tad | University of Technology, Arts and Design Member Level: contender Description: Like most of us, one of the first things one wants to model, are the things we like. For me it was my dream car. This projects was my first big project, taking in mind it has interiors too.
School Name: University of South Wales Member Level: contender Description: I originally only planned to model a piano, but added a few props. I always try to optimise my models where I can, testing lower polycounts and smaller maps to see how much difference they make.The scene is rendered in UE5, the piano and stool on their own are Marmoset.Some supporting assets from UE5 Bridge.
School Name: CIME-Art Member Level: contender Description: Hi everyone ! This piece of work is inspired by one of my favorites game,God Of War !The modelisation has been created in Maya, the texturing in Substance Painter, the sculpting in ZBrush and the final Render in Unreal Engine 5.
School Name: Vertex School Inc Member Level: contender Description: This project began with a journey to various old gold mining towns and ghost towns situated around Montana, where I collected images to create photogrammetry models. I hope to continue expanding this environment by scanning Montana's scenic beauty once the snow melts and Spring has finally come.
School Name: University of South Wales Member Level: contender Description: Leather Rucksack sculpt and bake for a uni project.Lots of fun and a lot learnt for future!
School Name: CIME-Art Member Level: debut Description: Hi everyone !Here's a scene of a abandonned church that I made during 2 months as a school project.I was inpired by the church in The last of us 1.The scene was rendered and lighted in UE 5.1
School Name: CIME-Art Member Level: contender Description: I wanted to work on realism. The modeling part was done on Maya and I sculpted a highpoly from each asset on Zbrush for the bake in Substance, to improve my work on the texture. The lighting was done on UE5.
School Name: Asian Institute of Design Member Level: rookie Description: Hi! Here's my animations that I've done so far at Asian institute of Design. I'm really excited to add more of my upcoming animations in rookies. Thanks for your time!
School Name: University of South Wales Member Level: contender Description: This is a 3D model of a wooden toy from Tenderleaf Toys, called the Timber Taxi. I modelled this for fun and practice.I used Maya to model, Substance Painter for texturing and Unreal Engine 5 with path tracing enabled for rendering.All supporting assets are from Megascans.Posted 8 minutes ago
School Name: The Animation School Member Level: contender Description: A 3D modelled set for my character, Bud, which I made during my 2nd year at The Animation School.This was meant to be the office cubicle he works in and decorated to feel more cozy.
School Name: e-artsup Member Level: contender Description: I am delighted to share my latest 3D creation with you. I modeled this beautiful Audemars Piguet watch using Maya and Redshift. Although I am still learning and refining my 3D modeling skills, I am satisfied with the level of detail achieved. 3D modeling is a fascinating practice that demands a blend of technical skill
School Name: U-tad | University of Technology, Arts and Design Member Level: contender Description: I wanted to create a human that feels simple but not to common. I've used other assets I created like the Metro 2033 helmet, the modified Beretta and gloves that were added later, after the renders of the character, that's why the gloves are in an independent image.
School Name: CIME-Art Member Level: contender Description: Hello everyone, Today I share with you my latest creation,Shovel . This Shovell project is the first step of a big personal project that will happen soon.Stay connected. The software used in the design of the model are Maya, Zbrush, Substance Painter and for the rendering I used Marmoset Toolbag and Photoshop. Any
School Name: Vertex School Inc Member Level: player Description: The ChurchI am really happy to present my first completed game ready scene. The project was due to my studies at Vertex School as an 3D environment artist for games. I learned so much in the progress and really enjoyed it. A big thank you to my mentor Ben Merrick for supporting and giving me feedback during the last 3
School Name: Breda University of Applied Sciences Member Level: debut Description: A Stylized Fantasy Diorama made as an assignment for the second block of my first year as a Visual Arts student at BUAS.
School Name: Breda University of Applied Sciences Member Level: contender Description: Here is an environment I made in my free time to go through the whole pipeline of creating an environment and to learn more about environment art. I learned a lot about lighting, cubemaps, camera sequences, post processing and much more. The building is made by me, the trees and foliage is from Quixel Megascans.
School Name: Rainbow Academy Member Level: contender Description: Hi everyone! Here it's my environment sci-fi TM-Space Station for games. The Modules made in Maya, bake and texturing in Substance Painter where I used various types of decals and they gave me a huge advantage in customizing the scene, Photoshop for texture optimization, and render in Unreal where I edited the skybox.
School Name: Vertex School Inc Member Level: contender Description: Tunnel Vision is an exercise in modeling vegetation and creating alpha details. All modeling was done by me except for the megascan rocks and admittedly the ivy only to see the difference between what I made and megascan.
School Name: CIME-Art Member Level: contender Description: A Sci Fi scene inspired by Halo and most particularly the web serie Red VS Blue created by Rooster Teeth Studio.For the most part the assets are modulable. Render done in Unreal Engine 5 using Lumen. For the general structures, textures map are either 4K or 2K, for the smaller props they are at 1k or 512
School Name: Breda University of Applied Sciences Member Level: player Description: My graduation project at Breda University of Applied Sciences. It's been a huge learning experience and i'm happy to finally share the completed project! My goal for this project was to create a more realistic character in Unreal Engine 5.
School Name: Universal Arts School Member Level: debut Description: Recent ongoing project, a fictionalized take on a lighthouse setting, based on the Russarö lighthouse in Hanko, Finland
School Name: CIME-Art Member Level: contender Description: [THIS PROJECT WILL BE UPDATE SOON]Personal project based on a concept I imagined for a flying motobike... and a random robot design.
School Name: The Animation School Member Level: rookie Description: Spent a month animating the Tyrant Dragon Rig created by Truong.I storyboarded and animated the shot.Bazil power lit and rendered the shot.Conor Louw did all the simulation in the shot.Daniel Du Plessis comped the shot. Jacques Naudé created all the sound effects. Music is from House of the Dragon.
School Name: The Animation School Member Level: contender Description: The brief for this project was to create a 3D set based on a character we'd created earlier in the year. This kitchen shows the aftermath of Gaby's attempts to recreate a ramen dish inspired by her travels with her best friend.
School Name: The Animation School Member Level: rookie Description: I’m very excited to share the character I created for my 3rd year short film “The Present”, which has been nominated as a finalist for the film of the year/ 3D animation category 2023. Developing John from initial concept to final production ready model has been a fantastic experience!