Inspiration Creating an Engaging Narrative in the form of Visual Storytelling Rasmus shares insights into a graduate project at University for the Creative Arts, and the art of visual storytelling.
Inspiration How to Curate an Impressive Student Concept Art Portfolio New3dge graduate Zachary Cretegny shares his portfolio-building process with a focus on Concept Art.
Inspiration Making of a 3D Environment Inspired by "The Last Of Us" Camilla Marinelli, former student at Skyup Academy, shares how she created a 3D environment starting from a concept art inspired by the video game "The Last Of Us".
Inspiration Digital Costume Workflow Using Marvelous Designer and Adobe Substance 3D Recent graduate, Ildy Izso of UTS Animal Logic Academy (ALA), shares details of her digital costume design workflow.
Inspiration The Basics of Animating Dialogue Alexi Lianna Tan, a 3dsense Media School student, aspires to work on animated feature films. In this article, she explores facial animation and dialogue, sharing tips and insights from her experience.
Inspiration Footwear Design: Creating Iconic Dr. Martens Boots in 3D Judith Tymosiuk, a student at PIXL VISN | media arts academy breaks down her three-week project creating a 3D model of a Dr. Martens boot using Autodesk Maya, ZBrush, and Substance 3D Painter.
Inspiration Creating a Stylised Environment in Real-Time: UE5 Workflow Van Nguyen created a stylised environment in real-time for his final term of the Game Art Diploma at 3dsense Media School.
Inspiration Insight into the Character Development Process of a Concept Artist University of Hertfordshire student Devon Fell-Smith offers insights into their character development process, whether in original works or collaborating on 2D films.
Inspiration Creating a Warhammer-Inspired Environment Concept in Four Weeks Christofer Axelsson shares the outcome of a four-week environment art assignment completed while enrolled in the Game Art program at Futuregames, Sweden.
Inspiration Creating "The Translucent Creature": Exploring Transmission and Subsurface Properties Sofia Bonini, a 24-year-old graduate from a small city in northern Italy, provides further insights into the creation of "The Translucent Creature," detailing the challenges encountered along the way.
Inspiration How to Prototype Your Video Game Using Unreal Engine Milan Limbu, a graduate from the University of East London in Computer Game Design, specialises in developing interactive narrative games in Unity and Unreal Engine. In this article, he shares his approach to prototyping video games using Unreal Engine.
Inspiration How to Design a CG Diorama: A Creative Process ESAT student Ana Climent Sapena tackled the challenge of designing a CG Diorama, portraying a mystical scene, from concept to final render.
Inspiration How to Make a Short Film in Toon Boom Harmony Jordan Auclair shares insights on using Toon Boom Harmony for her final year short film, "Penny and the Sugary Scheme."
Inspiration Crafting and Integrating Photorealistic Assets: A VFX Workflow Guide Joe Williams shares a breakdown of his recent project from his second year at the NCCA – Bournemouth University, focusing on creating and integrating photorealistic assets into a background plate.
Inspiration Trending Projects Featuring the Power of Marmoset Toolbag Each week we are amazed by the diverse creations on The Rookies project pages from students worldwide. This week, we shine a spotlight on projects using Marmoset Toolbag, a beloved tool known for its intuitive interface and powerful capabilities.
Inspiration From Imagination to Realisation: Taking a Concept to a Complex 3D Environment Alicia Rugama García, a Lightbox Academy student, aims to be a VFX Artist on global projects. Her portfolio prompted us to explore her approach to large-scale environments, shared in this article.
Inspiration The Treehouse: A ZBrush Sculpted Diorama Savvas Saroglou, studying Game Graphics Production at Howest University of Applied Sciences - Digital Arts and Entertainment, shares an exciting project from his digital sculpting course.
Inspiration A 3D Creature Modeling and Design Process In his latest project, "Razorback Whiptail," Matteo Llorens, a recent graduate from ESMA, shares insights into his creature modeling and design process.
Inspiration A Quick Guide on Creating 3D Character for Games Ivan Ho, a 3dsense Media School graduate and former Rookie Awards entrant, shares tips on crafting 3D characters from references. Get inspired for your next project!
Inspiration From 2D to 3D: Choosing Concept Art and Elevating Your Artistic Skills Mateo Gretter is a first-year Game Artist student at PlaygroundSquad in Sweden. He's learning 3D modeling. His work involves turning 2D concept art into 3D models for game engines. This is both his study and his passion.