Inspiration Trending Projects Using Maxon ZBrush We love to explore Rookies portfolios brimming with diverse projects, including stylised characters, realistic portrayals, game environments, and props sculpted with Maxon's ZBrush. Feast your eyes on these impressive student creations!
Inspiration Translating 2D Art into Realistic 3D Models Daniel Chen, a fourth-year student at L'idem Barcelona, shares his latest project, "The Dragon Herder," aimed to showcase his expertise in translating 2D art into immersive 3D models for video games.
Inspiration Stylised 3D Model Project Inspiration: A Lighthouse Diorama Marina Fuentes García, a student at L'Idem Creative Arts School, showcases her stylised diorama project, exploring hand-painting techniques and software like Maya, ZBrush, and Substance 3D Painter.
Inspiration 30 Must-See ZBrush Character Sculpts to Inspire Your Creativity These artworks not only showcase the high level of skill and boundless imagination of their creators but also illustrate the powerful capabilities of ZBrush as a tool for artistic expression.
Inspiration Creating Your First Prop Optimised for Immersive Gameplay and Real-Time Rendering Discover Manuela's process for creating a realistic prop, tailored for immersive gaming and real-time rendering.
Inspiration Redefining What's Possible: A 3D Artist's Guide to Bending the Rules Meet Set, an artist from Cambodia pursuing a Master's at ESMA, France. Join Set as he explores innovative 3D rendering techniques, pushing artistic boundaries.
Contests The Rookie Awards 2024: Celebrating the First Few Weeks with Exciting Entries! Exciting entries flood the Rookie Awards 2024, showcasing global student talent. Stay tuned as we spotlight even more entries and anticipate more to come!
Inspiration The Honda Cx650: Stylisation of a Realistic Model Joaquin Laca, a skilled BFA student at SCAD, shares his latest project: a stylised rendition of the legendary Honda Cx650.
Inspiration Game Environment Assets: Bringing Cultural Heritage to 3D Design Staffordshire University graduate Ciaran Smith shares insights into creating environment assets for a game that celebrates cultural heritage.
Inspiration Developing Game-Ready Assets: A Workflow Michael Jones, a 2nd-year prop and environment student at Staffordshire University explores his workflow for game-ready assets.
Inspiration RenderHub: A New Marketplace for 3D Models RenderHub fulfils the rising demand for quality 3D assets across industries, supporting designers, animators, and creators worldwide
Inspiration Developing a Personal Project: Interior Design in Concept Art Keira Santoso, a self-studying illustrator and concept artist, previously at New3dge, shares her unique style of concept art showcased in her Rookies portfolio.
Inspiration Capturing a Photoreal Leica Camera in 3D Garistyn Howard, a student at Think Tank Training Centre, breaks down his latest project—a meticulously detailed photo-real Leica Camera—in this article.
Inspiration Creating a Game-Ready Environment in Unreal Engine 5 Loïs Mistrot--Dauzères shares insights into creating the Abandoned Alien Temple, showcasing acquired environment art skills from e-artsup.
Inspiration 3D Character Design Process: From Sculpting and Digital Cloth to Final Render Valeria Niculita from Side Academy, shares her latest project: A 3D character created from an initial sculpt to final render.
Inspiration Navigating the VFX Pipeline: A Beginner's Guide to Careers in Visual Effects Explore the magic behind movies with our VFX guide. Dive into the roles and technologies that shape cinema's most stunning visuals and start your journey into this incredible industry today.
Inspiration Creating a Game Environment Based on an Existing Level Design Elisa Binz, an Environment Art student at Artside School, shows us her workflow to create a full environment, based on a Wayfinder's Level Art and Uncharted 4's Artistic Direction.
Inspiration Showcasing the Best 3D Projects Created Using Blender Software Dive into the world of creativity with the best 3D projects crafted using Blender software. Explore how these masterpieces set a benchmark in the realms of animation, game development, and more.
Inspiration Developing a Moody 3D Scene for Games: The Witch Forest House In this article, Rainbow Academy graduate Nicola Liso, showcases a post-course project, detailing how, with dedication, he set a new standard of quality as a foundation for further growth.
Inspiration The Production Process for 3D Vehicle Assets for Games Staffordshire University student Rinalds Bitte, aspiring to be a 3D Environment Artist, showcases his recreation of a Ford GT in his impressive Rookies portfolio.